Amazon Interview Question: Designing a Scalable OO Parking Lot Solution

Amazon Interview Question: Designing a Scalable OO Parking Lot Solution

The “Design an Object-Oriented (OO) Parking Lot” question is a common topic in Amazon’s interview process. This question tests a candidate’s ability to apply object-oriented design principles to solve real-world problems. Understanding this question is crucial as it demonstrates your proficiency in designing scalable, maintainable systems, which is a key skill for software development roles at Amazon.

Understanding the Requirements

Here’s a detailed breakdown of the requirements for designing an object-oriented (OO) parking lot system for an Amazon interview:

Types of Parking Spots

  1. Regular Spots: Standard parking spots for regular vehicles.
  2. Compact Spots: Smaller spots for compact cars.
  3. Handicapped Spots: Reserved spots for vehicles with handicapped permits.

Vehicle Types

  1. Motorcycle: Can park in any spot.
  2. Car: Can park in regular or compact spots.
  3. Bus: Requires multiple regular spots (e.g., 5 consecutive spots).

Basic Functionalities

  1. Parking Spot Assignment:

    • Assign the nearest available spot based on vehicle type.
    • Ensure handicapped spots are reserved for vehicles with permits.
  2. Parking Spot Availability:

    • Track the availability of each type of spot.
    • Indicate if the parking lot is full.
  3. Vehicle Entry and Exit:

    • Register vehicle entry and assign a spot.
    • Register vehicle exit and free up the spot.
  4. Payment System:

    • Calculate parking fees based on duration.
    • Process payments and issue receipts.
  5. Monitoring and Reporting:

    • Monitor the number of occupied and available spots.
    • Generate reports on parking lot usage.

Classes and Relationships

  1. ParkingLot:

    • Attributes: List of parking spots, total capacity.
    • Methods: parkVehicle(), leaveSpot(), getAvailableSpots().
  2. ParkingSpot:

    • Attributes: Spot ID, type (regular, compact, handicapped), availability.
    • Methods: assignVehicle(), removeVehicle().
  3. Vehicle:

    • Attributes: License plate, type (motorcycle, car, bus).
    • Methods: getType().
  4. Ticket:

    • Attributes: Ticket ID, vehicle details, entry time, exit time.
    • Methods: calculateFee(), issueReceipt().
  5. Payment:

    • Attributes: Payment ID, amount, payment method.
    • Methods: processPayment(), generateReceipt().

This design ensures a structured and scalable approach to managing a parking lot system.

Identifying Key Classes and Objects

Here are the key classes and objects for designing an OO parking lot:

  1. ParkingLot

    • Attributes: name, address, totalSpots, availableSpots, parkingSpots (list of ParkingSpot)
    • Methods: addParkingSpot(), removeParkingSpot(), findAvailableSpot(), parkVehicle(), removeVehicle()
  2. ParkingSpot

    • Attributes: spotId, spotType (enum: Regular, Handicapped, Compact), isAvailable, vehicle (Vehicle)
    • Methods: assignVehicle(), removeVehicle()
  3. Vehicle

    • Attributes: licensePlate, vehicleType (enum: Car, Truck, Motorcycle)
    • Methods: getVehicleType()
  4. Ticket

    • Attributes: ticketId, vehicle (Vehicle), parkingSpot (ParkingSpot), entryTime, exitTime
    • Methods: calculateParkingFee()
  5. ParkingAttendant

    • Attributes: name, employeeId
    • Methods: issueTicket(), processPayment()

Relationships:

  • ParkingLot contains multiple ParkingSpot.
  • ParkingSpot can be assigned to a Vehicle.
  • Vehicle is associated with a Ticket.
  • ParkingAttendant manages Ticket issuance and payment processing.

This structure ensures a clear and organized design for the parking lot system.

Design Patterns and Principles

Let’s dive into the design patterns and principles for designing an object-oriented parking lot system, focusing on the Singleton, Factory, and Strategy patterns.

Singleton Pattern

  • Application: Use the Singleton pattern for the ParkingLot class to ensure there’s only one instance of the parking lot throughout the application.
  • Why: This is crucial for managing the state of the parking lot, such as the number of available spots, in a consistent manner.

Factory Pattern

  • Application: Use the Factory pattern to create instances of different types of vehicles (Car, Bike, Truck).
  • Why: This pattern helps in encapsulating the object creation process, making it easier to manage and extend the types of vehicles without altering the client code.

Strategy Pattern

  • Application: Use the Strategy pattern for parking strategies, such as CompactSpotStrategy, LargeSpotStrategy, and HandicappedSpotStrategy.
  • Why: This allows the parking lot to dynamically change its parking strategy based on the type of vehicle or other conditions, promoting flexibility and scalability.

Additional Principles

  • SOLID Principles: Ensure your design adheres to SOLID principles for better maintainability and scalability.
    • Single Responsibility Principle: Each class should have one responsibility, like ParkingSpot managing spot details and Vehicle managing vehicle details.
    • Open/Closed Principle: Classes should be open for extension but closed for modification, allowing new vehicle types or parking strategies to be added without changing existing code.
    • Liskov Substitution Principle: Subtypes must be substitutable for their base types, ensuring that derived classes like Car or Bike can replace Vehicle without altering the correctness of the program.
    • Interface Segregation Principle: Use specific interfaces for different functionalities, like IParkable for parking-related methods.
    • Dependency Inversion Principle: Depend on abstractions rather than concrete implementations, using interfaces or abstract classes.

These patterns and principles will help you create a robust, flexible, and maintainable parking lot system.

Implementation Strategy

Here’s a step-by-step implementation strategy for designing an object-oriented parking lot system:

Step 1: Define the Classes and Their Relationships

  1. ParkingLot: Manages the entire parking lot.
  2. ParkingSpot: Represents a single parking spot.
  3. Vehicle: Base class for different types of vehicles.
  4. Car, Bike, Truck: Derived classes from Vehicle.
  5. ParkingTicket: Represents a parking ticket issued to a vehicle.
  6. ParkingDisplayBoard: Displays the available spots.
  7. ParkingRate: Manages the parking rates.

Step 2: Implement the Classes

ParkingSpot Class

public abstract class ParkingSpot {
    private String number;
    private boolean isAvailable;
    private Vehicle vehicle;

    public ParkingSpot(String number) {
        this.number = number;
        this.isAvailable = true;
    }

    public boolean isAvailable() {
        return isAvailable;
    }

    public void parkVehicle(Vehicle vehicle) {
        this.vehicle = vehicle;
        this.isAvailable = false;
    }

    public void removeVehicle() {
        this.vehicle = null;
        this.isAvailable = true;
    }

    public abstract boolean canFitVehicle(Vehicle vehicle);
}

Vehicle Class

public abstract class Vehicle {
    private String licensePlate;
    private final VehicleSize size;

    public Vehicle(String licensePlate, VehicleSize size) {
        this.licensePlate = licensePlate;
        this.size = size;
    }

    public VehicleSize getSize() {
        return size;
    }
}

public enum VehicleSize {
    MOTORCYCLE, COMPACT, LARGE
}

Car, Bike, Truck Classes

public class Car extends Vehicle {
    public Car(String licensePlate) {
        super(licensePlate, VehicleSize.COMPACT);
    }
}

public class Bike extends Vehicle {
    public Bike(String licensePlate) {
        super(licensePlate, VehicleSize.MOTORCYCLE);
    }
}

public class Truck extends Vehicle {
    public Truck(String licensePlate) {
        super(licensePlate, VehicleSize.LARGE);
    }
}

ParkingLot Class

public class ParkingLot {
    private List<ParkingSpot> compactSpots;
    private List<ParkingSpot> largeSpots;
    private List<ParkingSpot> motorcycleSpots;

    public ParkingLot(int compactCount, int largeCount, int motorcycleCount) {
        compactSpots = new ArrayList<>(compactCount);
        largeSpots = new ArrayList<>(largeCount);
        motorcycleSpots = new ArrayList<>(motorcycleCount);

        for (int i = 0; i < compactCount; i++) {
            compactSpots.add(new CompactSpot("C" + i));
        }
        for (int i = 0; i < largeCount; i++) {
            largeSpots.add(new LargeSpot("L" + i));
        }
        for (int i = 0; i < motorcycleCount; i++) {
            motorcycleSpots.add(new MotorcycleSpot("M" + i));
        }
    }

    public boolean parkVehicle(Vehicle vehicle) {
        ParkingSpot spot = findAvailableSpot(vehicle);
        if (spot != null) {
            spot.parkVehicle(vehicle);
            return true;
        }
        return false;
    }

    private ParkingSpot findAvailableSpot(Vehicle vehicle) {
        List<ParkingSpot> spots = getSpots(vehicle.getSize());
        for (ParkingSpot spot : spots) {
            if (spot.isAvailable() && spot.canFitVehicle(vehicle)) {
                return spot;
            }
        }
        return null;
    }

    private List<ParkingSpot> getSpots(VehicleSize size) {
        switch (size) {
            case MOTORCYCLE:
                return motorcycleSpots;
            case COMPACT:
                return compactSpots;
            case LARGE:
                return largeSpots;
            default:
                return new ArrayList<>();
        }
    }
}

ParkingSpot Subclasses

public class CompactSpot extends ParkingSpot {
    public CompactSpot(String number) {
        super(number);
    }

    @Override
    public boolean canFitVehicle(Vehicle vehicle) {
        return vehicle.getSize() == VehicleSize.COMPACT || vehicle.getSize() == VehicleSize.MOTORCYCLE;
    }
}

public class LargeSpot extends ParkingSpot {
    public LargeSpot(String number) {
        super(number);
    }

    @Override
    public boolean canFitVehicle(Vehicle vehicle) {
        return true; // Large spots can fit any vehicle
    }
}

public class MotorcycleSpot extends ParkingSpot {
    public MotorcycleSpot(String number) {
        super(number);
    }

    @Override
    public boolean canFitVehicle(Vehicle vehicle) {
        return vehicle.getSize() == VehicleSize.MOTORCYCLE;
    }
}

Step 3: Implement Additional Features

ParkingTicket Class

public class ParkingTicket {
    private String ticketNumber;
    private LocalDateTime issuedAt;
    private LocalDateTime paidAt;
    private ParkingSpot spot;
    private Vehicle vehicle;

    public ParkingTicket(String ticketNumber, ParkingSpot spot, Vehicle vehicle) {
        this.ticketNumber = ticketNumber;
        this.issuedAt = LocalDateTime.now();
        this.spot = spot;
        this.vehicle = vehicle;
    }

    public void payTicket() {
        this.paidAt = LocalDateTime.now();
    }
}

ParkingDisplayBoard Class

public class ParkingDisplayBoard {
    private int availableCompactSpots;
    private int availableLargeSpots;
    private int availableMotorcycleSpots;

    public void updateDisplay(int compact, int large, int motorcycle) {
        this.availableCompactSpots = compact;
        this.availableLargeSpots = large;
        this.availableMotorcycleSpots = motorcycle;
        display();
    }

    private void display() {
        System.out.println("Compact Spots: " + availableCompactSpots);
        System.out.println("Large Spots: " + availableLargeSpots);
        System.out.println("Motorcycle Spots: " + availableMotorcycleSpots);
    }
}

This should give you a solid foundation for designing an OO parking lot system. You can expand on this by adding more features like payment processing, reservation systems, and more.

Common Pitfalls and Best Practices

Common Pitfalls

  1. Overcomplicating the Design:

    • Avoid adding unnecessary complexity. Stick to the requirements and keep the design simple and scalable.
  2. Ignoring Edge Cases:

    • Failing to consider scenarios like full parking lots, different vehicle sizes, or invalid parking requests can lead to incomplete designs.
  3. Poor Class Design:

    • Creating classes that are too large or too small can make the system hard to maintain. Ensure each class has a single responsibility.
  4. Lack of Flexibility:

    • Hardcoding values or making assumptions that limit future scalability can be detrimental. Design with flexibility in mind.

Best Practices

  1. Understand Requirements Thoroughly:

    • Clarify all requirements before starting. Ask questions to understand the scope and constraints.
  2. Use Design Patterns:

    • Implement design patterns like Singleton for managing parking lot instances or Strategy for different parking strategies.
  3. Modular Design:

    • Break down the system into smaller, manageable modules. This makes the system easier to understand and maintain.
  4. Consider Extensibility:

    • Design the system so it can be easily extended. For example, allow for the addition of new vehicle types or parking rules without major changes.

Tips to Avoid Mistakes and Improve Design

  1. Start with a High-Level Design:

    • Begin with a high-level overview before diving into details. This helps in visualizing the overall structure and flow.
  2. Iterate and Refine:

    • Don’t aim for perfection in the first go. Iterate on your design, refining and improving it based on feedback and new insights.
  3. Use UML Diagrams:

    • Visual aids like class diagrams and sequence diagrams can help in understanding and communicating the design effectively.
  4. Code Reviews and Feedback:

    • Regularly review your design with peers or mentors. Constructive feedback can highlight potential issues and areas for improvement.

By keeping these points in mind, you can create a robust and scalable design for the parking lot system. Good luck with your interview preparation! 🅿️

To Ace the Amazon Interview Question: Designing an Object-Oriented Parking Lot System

It’s essential to focus on the core concepts and prepare thoroughly for this challenging question.

Key Points to Keep in Mind:

  • Designing an OO parking lot system requires a solid understanding of object-oriented programming principles, including encapsulation, inheritance, and polymorphism.
  • The system should be designed with scalability and flexibility in mind, allowing for easy addition of new features or vehicle types.

A well-designed parking lot system should have classes for different types of vehicles (e.g., compact, large, motorcycle), as well as a class to manage the parking spots. Each class should have its own responsibilities and attributes, making it easier to maintain and extend the system.

Design Considerations:

  • Consider using design patterns such as Singleton for managing parking lot instances or Strategy for different parking strategies.
  • A modular design is also crucial, breaking down the system into smaller, manageable modules that can be easily understood and maintained.

To avoid common pitfalls, ensure you understand the requirements thoroughly, use design patterns, and consider extensibility when designing the system. Start with a high-level design, iterate and refine it based on feedback and new insights, and use UML diagrams to visualize the design effectively.

Best Practices:

  • Regular code reviews and feedback from peers or mentors can also help identify potential issues and areas for improvement.

By focusing on these key points and preparing thoroughly, you’ll be well-equipped to tackle the Amazon interview question and showcase your skills in designing an OO parking lot system.

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